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AegisShield Block Radius 360 degrees
Acrobat 1Fall safe height +60
Acrobat 2Fall safe height +100
Arcane LoreResistance to Fire/Earth/Water/Wind Attacks +??, M.Atk. +3%
ArcheryP.Atk. with a bow +200, Bow range +??
AssassinationP.Atk. with a dagger +70, chance to land a Blow attack +??
Boost Breath 1Breath Guage +180
Boost Breath 2Breath Guage +300
Clan Aegis 1P.Def. +3%
Clan Aegis 2P.Def. +5%
Clan Aegis 3P.Def. +6%
Clan AgilityEvasion +1
Clan ClarityMP Regen per tick +??
Clan Cyclonic ResistanceResistance to Wind and Water Attributes +??
Clan EmpowermentM.Atk. +6%
Clan EssenceMP +??
Clan FortitudeResistance to Shock Attribute +??
Clan FreedomResistance to Hold and Derangement Attributes +??
Clan Guidance 1Accuracy +1
Clan Imperiumright to open a clan command channel
Clan LifebloodHP Regen per tick +0.5
Clan Luck 1Reported to be
PvM Death = 3.52% Loss
Clan Luck 2Reported to be
PvM Death = 3.20% Loss
PvP (No Clan war) = 2% Loss
PvP (Clan War) = .50% Loss
Clan Magic Protection 1M.Def. +6%
Clan Magic Protection 2M.Def. +10%
Clan Magmatic ResistanceResistance to Fire and Earth Attributes +??
Clan March 1Speed +3
Clan March 2Speed +5
Clan March 3Speed +6
Clan Might 1P.Atk. +3%
Clan Might 1P.Atk. +5%
Clan Might 1P.Atk. +6%
Clan MoraleCP Regen per tick +??
Clan Shield BoostShield P.Def. +??
Clan Spirituality 1CP +6%
Clan Spirituality 1CP +10%
Clan Spirituality 1CP +12%
Clan VigilanceResistance to Sleep Attribute +??
Clan Vitality 1HP +3%
Clan Vitality 2HP +5%
Clan Vitality 3HP +6%
Clan Withstand-AttackShield Block Rate +??
Clear Mind 1MP regen per tick walking +3.2, standing +2.6
Clear Mind 2MP regen per tick walking +4.0, standing +3.2
Clear Mind 3MP regen per tick walking +4.3, standing +3.5
Clear Mind 4MP regen per tick walking +5.1, standing +4.1
Clear Mind 5MP regen per tick walking +5.8, standing +4.7
Clear Mind 6MP regen per tick walking +6.2, standing +4.9
Critical Power 1P.Atk. on a critical hit +32
Critical Power 2P.Atk. on a critical hit +56
Critical Power 3P.Atk. on a critical hit +93
Critical Power 4P.Atk. on a critical hit +177
Critical Power 5P.Atk. on a critical hit +295
Critical Power 6P.Atk. on a critical hit +384
Esprit 1HP regen per tick while running +2.5, mp regen +0.8
Esprit 2HP regen per tick while running +3.0, mp regen +0.9
Esprit 3HP regen per tick while running +3.5, mp regen +1.0
Esprit 4HP regen per tick while running +4.0, mp regen +1.1
Esprit 5HP regen per tick while running +4.5, mp regen +1.2
Esprit 6HP regen per tick while running +5.0, mp regen +1.3
Esprit 7HP regen per tick while running +5.5, mp regen +1.4
Esprit 8HP regen per tick while running +6.0, mp regen +1.5
Fast HP Recovery 1HP regen per tick +1.1
Fast HP Recovery 2HP regen per tick +1.6
Fast HP Recovery 3HP regen per tick +1.7
Fast HP Recovery 4HP regen per tick +2.1
Fast HP Recovery 5HP regen per tick +2.6
Fast HP Recovery 6HP regen per tick +2.7
Fast HP Recovery 7HP regen per tick +3.4
Fast HP Recovery 8HP regen per tick +4.0
Fast Mana Recovery 1MP regen per tick +1.1
Fast Mana Recovery 2MP regen per tick +1.5
Fast Mana Recovery 3MP regen per tick +1.9
Fast Mana Recovery 4MP regen per tick +2.3
Fast Mana Recovery 5MP regen per tick +2.7
Fast Mana Recovery 6MP regen per tick +3.1
Fast Mana Recovery 7MP regen per tick +3.4
Final Fortress 1P.Def. +116.875 when HP falls to 30% or less
Final Fortress 2P.Def. +129.000 when HP falls to 30% or less
Final Fortress 3P.Def. +141.625 when HP falls to 30% or less
Final Fortress 4P.Def. +150.375 when HP falls to 30% or less
Final Fortress 5P.Def. +159.250 when HP falls to 30% or less
Final Fortress 6P.Def. +168.375 when HP falls to 30% or less
Final Fortress 7P.Def. +177.625 when HP falls to 30% or less
Final Fortress 8P.Def. +187.000 when HP falls to 30% or less
Final Fortress 9P.Def. +196.500 when HP falls to 30% or less
Final Fortress 10P.Def. +206.125 when HP falls to 30% or less
Final Fortress 11P.Def. +215.750 when HP falls to 30% or less
Final Frenzy 1P.Atk. +32.9 when HP falls to 30% or less
Final Frenzy 2P.Atk. +39.4 when HP falls to 30% or less
Final Frenzy 3P.Atk. +46.6 when HP falls to 30% or less
Final Frenzy 4P.Atk. +54.6 when HP falls to 30% or less
Final Frenzy 5P.Atk. +63.3 when HP falls to 30% or less
Final Frenzy 6P.Atk. +72.7 when HP falls to 30% or less
Final Frenzy 7P.Atk. +79.3 when HP falls to 30% or less
Final Frenzy 8P.Atk. +86.1 when HP falls to 30% or less
Final Frenzy 9P.Atk. +93.1 when HP falls to 30% or less
Final Frenzy 10P.Atk. +100.2 when HP falls to 30% or less
Final Frenzy 11P.Atk. +107.5 when HP falls to 30% or less
Final Frenzy 12P.Atk. +114.8 when HP falls to 30% or less
Final Frenzy 13P.Atk. +122.1 when HP falls to 30% or less
Final Frenzy 14P.Atk. +129.3 when HP falls to 30% or less
Focus Mind 1MP regen per tick +1.1
Focus Mind 2MP regen per tick +1.5
Focus Mind 3MP regen per tick +1.9
Focus Mind 4MP regen per tick +2.3
Focus Mind 5MP regen per tick +2.7
Focus Mind 6MP regen per tick +3.1
HealthResistance to Bleed, Poison attributes +20%
Higher Mana Gain 1MP gained from Recharge +22
Higher Mana Gain 2MP gained from Recharge +24
Higher Mana Gain 3MP gained from Recharge +28
Higher Mana Gain 4MP gained from Recharge +29
Higher Mana Gain 5MP gained from Recharge +31
Higher Mana Gain 6MP gained from Recharge +32
Higher Mana Gain 7MP gained from Recharge +38
Higher Mana Gain 8MP gained from Recharge +39
Higher Mana Gain 9MP gained from Recharge +41
Higher Mana Gain 10MP gained from Recharge +42
Higher Mana Gain 11MP gained from Recharge +48
Higher Mana Gain 12MP gained from Recharge +49
Higher Mana Gain 13MP gained from Recharge +50
Higher Mana Gain 14MP gained from Recharge +52
Higher Mana Gain 15MP gained from Recharge +53
Higher Mana Gain 16MP gained from Recharge +59
Higher Mana Gain 17MP gained from Recharge +61
Higher Mana Gain 18MP gained from Recharge +62
Higher Mana Gain 19MP gained from Recharge +64
Higher Mana Gain 20MP gained from Recharge +66
Higher Mana Gain 21MP gained from Recharge +72
Higher Mana Gain 22MP gained from Recharge +73
Higher Mana Gain 23MP gained from Recharge +75
Higher Mana Gain 24MP gained from Recharge +76
Higher Mana Gain 25MP gained from Recharge +78
Higher Mana Gain 26MP gained from Recharge +79
Higher Mana Gain 27MP gained from Recharge +81
Iron BodyFall damage -40%
KnighthoodP.Def. +86.9, Shield P.Def. +10%
Long Shot 1Bow Range 700
Long Shot 2Bow Range 900
Mana RecoveryMP regen per tick +20% when wearing Robes
Master of CombatIf a Fist, Sword, Blunt, Polearm or Duals are equipped - P.Atk. +80, CP +5%
NecromancyResistance to Dark Attacks +??, M.Atk. +3%
Quick Recovery 1Magic Reuse Time -20%
Quick Recovery 2Magic Reuse Time -25%
Quick Recovery 3Magic Reuse Time -30%
Quiver of Holding 1Weight Limit +30%
Quiver of Holding 2Weight Limit +40%
Quiver of Holding 3Weight Limit +50%
Seal of Strife 1 (winner)CP +10%
Seal of Strife 1 (loser)CP -10%
Shield Mastery 1Shield Block Rate +50%
Shield Mastery 2Shield Block Rate +70%
Shield Mastery 3Shield Block Rate +85%
Shield Mastery 4Shield Block Rate +100%
Skill Mastery (fighter)Chance of double duration of buffs or to have no reuse delay with a skill. Based on STR
Skill Mastery (mystic)Chance of double duration of buffs or to have no reuse delay with a skill. Based on INT
Summon LoreP.Def. with Robe or Light Armor +60, Casting Spd. +7%, MP Cost on magic skills -3%
ToughnessResistance to Hold, Sleep, Poison attributes +20%
Vital Force 1HP regen per tick while sitting +1.9, mp regen +0.9
Vital Force 2HP regen per tick while sitting +2.7, mp regen +1.1
Vital Force 3HP regen per tick while sitting +2.9, mp regen +1.2
Vital Force 4HP regen per tick while sitting +3.6, mp regen +1.5
Vital Force 5HP regen per tick while sitting +4.5, mp regen +1.7
Vital Force 6HP regen per tick while sitting +4.7, mp regen +1.8
Vital Force 7HP regen per tick while sitting +5.6, mp regen +2.1
Vital Force 8HP regen per tick while sitting +6.7, mp regen +2.5
Weight Limit 1Weight Limit +100%
Weight Limit 2Weight Limit +200%
Weight Limit 3Weight Limit +300%
WisdomResistance to Hold, Sleep, Derangement attributes +20%

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